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From: www.gamesradar.com

From: www.gamesradar.com

Which game are you most excited to see at E3 2015?

Added: 13.06.2015 17:00 | 42 views | 0 comments


It feels like Christmas in June around the GR+ offices as each editor eagerly awaits . Our stockings are hung by the chimney with care, in the hopes that President and CEO of Nintendo Co., Ltd., Satoru Iwata, or Phil Spencer, head of Microsoft's Xbox division and Microsoft Studios, soon would be there. Our heads swim with visions of game announcements and release dates; of Master Chief waking from his slumber and Nathan Drake ducking behind some crates.

We're ready for E3, and we hope you are too because this year's show is going to be massive. There are a ton of new games on the horizon - from Kingdom Hearts 3 to Fallout 4; Halo 5 to Forza 6. To help make sense of it all, each editor has selected the one they're most excited to see at the show. Let us know which one you're most excited to see, and join us back here on Sunday (06/11) when the E3 excitement kicks off at the .

Now, I like to think I'm a pretty sensible person when it comes to E3 expectations. I take gameplay footage and previews with a grain of salt, trying to keep my own hype levels in check as much as possible. But I will be filled with all of the joy in the world if I get to see playable at E3 this year.

The Elder Scrolls series has never really struck a chord with me, though I really appreciate the wonder of simply wandering around an expertly-crafted world and getting into as much mischief as possible. That's why I love Fallout - the sardonic spin on 1950s Nuclear Age Americana combined with familiar landmarks and retro-future aesthetics speaks to me in a way fantasy environments like Skyrim just don't. Now, take all of that, the glorious open-world choose-your-own-adventure gameplay Bethesda is known for, tweak the gunplay to make it a bit more fluid, and throw it on new-gen consoles. Yeah. Gimme all of that.

Not only is this certain to be at E3, it’s also guaranteed to provoke a reaction. When the game was properly revealed back in April, many moaned about the lack of drivable AT-ATs, the OP hero characters, and the scarcity of prequel content. My reaction was “Holy shit that looks incredible. Give me this game NOW!” accompanied by a lot of Kermit The Frog-style manic arm-waving.

Why? Aside from the fact it’s freaking Star Wars, and you get to pilot freaking X-Wings or zoom through freaking Endor on a freaking Speeder Bike while lasering holes through freaking Ewoks, it’s made by DICE. Those guys know exactly what they’re doing, having finely honed their multiplayer craft over more than a decade of Battlefield games. For me, its the dream combination of developer and subject matter. And I’m not naive - I know that reveal trailer was all prettied up - but if it’s a fraction as handsome as that, it’ll be a proper new-gen showpiece. Let’s, er, just hope there are no Battlefield-style launch issues, eh…

It’s really happening! Studio Head Rod Fergusson recently announced a name change for Black Tusk Studios to The Coalition, to better represent the team and what they’re working on--. And there will be fo at E3. Last year all we got was a brief flash of a Gears cog, likely to remind us that Microsoft hasn’t forgotten about the franchise. With all this excitement swirling around Halo and Rise of the Tomb Raider, Gears will fit in nicely with the rest of Xbox’s lineup.

Now where will they take the series? Phil Spencer has said the new Gears will return to the darker, grittier tone of the earlier games, which I’m sure anyone who has played Judgement will not complain about. I’m secretly hoping that the new Gears will be about Carmine brothers’ backstory. Who was Carmine’s mom? Maybe the brothers are on a quest to find their father and along the way they find out they have a half-sister. And it’s a point-and-click adventure game! Just kidding. Pass me a lancer, please.

We’re well into the Xbox One’s second year on the planet, and who better than to exploit the power of the console than a first party dev? And, especially one that only does racing games - that specialisation might serve a niche but by the gods of silicon, it’s my favourite niche.

Despite its limitations and nauseating microtransactions, Forza 5 was beautiful, a great technical example of what’s possible. It was also an early step, a very polished proof of concept. Consider the time Turn 10 has had, the lessons the team has learned based not only on its own successes and mistakes, but those made by Forza Horizon 2 developer Playground Games - should be spectacular. It’s no secret the two teams have a pipeline between the two studios. They share data, insights and - here’s where I’m crossing everything - the know-how for a dynamic weather system at full HD and at 60 frames. Ladies and gentlemen, start your drooling.

Want to know how excited I am about ? I just bought an Xbox One specifically so that I can play the best version of it as soon as it comes out. Yes, it is that big a deal and you should be equally excited. In fact, 'big deal' is an understatement when it comes to Microsoft's exclusivity contract with Square Enix for the game. That's a megaton. And I don't think I'll be alone in buying a console specifically to play it. I had started to think the days of buying a console just for one game were over (Titanfall wasn't quite that good), but I'm very happy to be proven wrong.

It does concern me a little that the game will also be available on Xbox 360, as that does suggest the Xbox One version may have been scaled back in order for the game to run on the old hardware. But having said that, there was never any sense that the previous game's scope and content had been reduced to fit on last-gen tech. 2013's Tomb Raider is clearly one of the best games ever made. And the thought of Crystal Dynamics taking everything they've learned from that experience and channeling it into a new-gen focused (if not new-gen-exclusive) experience fills me with excitement. Man, I can't wait.

Let's be honest with ourselves: when Kingdom Hearts 3 finally gets released it's going to be a real hot mess - and I couldn't be happier. It may buckle under the weight of a backstory , but that will only heighten the game's strongest asset: its strangeness. Seeing all the weird interactions that come from mashing together all these disparate styles and characters is what I treasure in Kingdom Hearts.

This might all sound like I harbor some ironic, detached love for the series; that I don't really like Kingdom Hearts, I just like laughing at it. This is not the case. For all their absurdities, the Kingdom Hearts games do an excellent job at nailing the thousands of tiny details that make a good game feel great. I'm talking about the different jingles the keyblades make as they strike an enemy, or the visual flash of Sora's Explosion ability. Are these cheap thrills? Sure, but when you're game has pirate Johnny Depp fighting shadow monsters alongside Donald Duck and an anime character, cheap thrills are A-OK.

I’m going to catch some flak for this - I know I will. But when it comes to cohesion of creative vision and storytelling, I don’t think 343 Industries merely followed in Bungie’s footsteps, I believe they eclipsed them. Halo 4 could have been a disaster, and yet it’s my favorite single-player Halo campaign thus far (just barely edging out Halo: Reach), with a quality multiplayer component as well that … okay, yes, was a stretch too far away from what made Halo multiplayer great, but if the beta is any indication, 343 has learned from those mistakes.

I’m a lore guy. Growing up, I loved to read, and the more fantastic the tale, the better. Halo has a wonderful universe to play around in; one that simultaneously feels epic and impossible, yet grounded and human. I have no fears whatsoever about the quality of Halo 5’s gameplay, and despite the addition of aim-down sights (something I once proclaimed would, if added to the series, make me quit) I quite enjoyed my time with the reworked multiplayer. In the end though, I’m in it for the story, and I can’t wait to see where Chief’s journey goes next.

PlatinumGames is a developer as focused and nimble as its own combat systems. The second-party-dev-for-hire has teamed up with Sega, Nintendo, Konami and Activision, making fast-paced, nonsense-packed action games with a near-perfect hit rate. Now it’s in cahoots with Microsoft, making an Xbox One exclusive about rad young dudes toting swords and Beats by Dre knock-offs while riding dragons. If there’s a better elevator pitch going, I will run to the nearest tall building immediately to hear it.

But, as we Scalebound isn’t at E3. As if in ultra-cool protest, Platinum’s just revealing another brand new game instead. We have no idea what it is. Some are pointing to Vanquish 2, others Metal Gear Rising 2. Whether it’ll be another Microsoft exclusive is in question. Frankly, it doesn’t matter to me - this is a studio that’s casually knocked out some of the best games of my lifetime, no matter who it’s nominally working for. Whatever the game turns out to be, it’s likely to be my favourite game at E3. Because Platinum.

A few months ago, I got a glimpse at the enigmatic , a game that falls into the same exploring-empty-environments category as Gone Home and Dear Esther. While it may look like Rapture is treading ground that should probably be paved by now, there's something special about it that won't leave my mind, and I'm excited for the possibility of it showing up at E3.

Without giving away too much, it's clear that Rapture's charming country setting is covering up some terrible past mishap that didn't leave much of a mark. One spirit tells another that her husband went upstairs an hour ago and hasn't come down, but all you find on the next landing are some bloody tissues. You find a man praying in a church before something happens to him; though you don't know for sure what you've seen, there are enough hints to give you an idea, and it's horrifying. Every moment in the town a mix between peace, uncertainty, and sinking realization, and it has a way of making you feel alone in knowing the truth. I want to see even more of that strange town at E3, but I also want to see other people witness it for the first time. Then we can all be alone together.

Aside from being a secret Sonic the Hedgehog game (shhh, don’t think about it too much), Mirror’s Edge is my favorite kind of AAA production: flashy, bold and uninfluenced by conventional wisdom. This means plenty of pitfalls en route to the ending, but a refreshing and stubborn adherence to ideas that might not ‘play well to the audience.’

I hope DICE can strike a better balance in its return to Mirror’s Edge, now dubbed “Catalyst.” I want them to stick to their guns - which is to say, not have ANY guns - and elaborate on the best thing about Mirror’s Edge: the sense of inhabiting a fleet-footed body, and to know where all your limbs are in a beautiful 3D city. The game is about holding your breath before the next vertiginous vault - a moment that deserves to be explored more fully alongside Faith, an interesting heroine who never really got the origin story to match her bounding mystique.

If I don't see at least one Cacodemon during E3, I'll be devastated. Those horned, grinning, cyclopean monstrosities are what evoke my fondest memories of blasting my way through E1M1 on my dad's office computer, or going on shotgun sprees in Doom 2 with just a keyboard (no mouse-look required). The Revenant from the recent looks nice, but what I'm really amped up to see is a floating red orb of demonic death barfing out giant fireballs in 1080p.

And there might be an added bonus to Doom's spotlight during , depending on whether or not id's John Carmack is invited to speak onstage. I've heard tell of Carmack's uncanny ability to spout a continuous torrent of unscripted, uber-intelligent commentary, but I've never witnessed his robot-like streams of genius consciousness for myself. It may not be quite as riveting as gameplay footage of Doomguy demolishing an Imp's innards with a rocket launcher, but I'd still be pretty stoked.

It's no secret that I'm totally obsessed with everything Destiny. I've played the game just about every day since launch and plowed through every raid, strike, and mission. With the release of the House of Wolves expansion, there are even more reasons for me to return to our futuristic solar system to stamp out the Darkness and defend the Light. So, when there are rumors swirling that Bungie is going to announce the details for a new, massive expansion at E3, you know I'm about to get hyped.

Some of the details on the . The next expansion is coming on September 15, there's going to be a new Raid, and all of the classes will be getting a new subclass. All very exciting information. And if it all ends up being legit, E3 is going to be quite a treat. I just need to get a glimpse of the new Void bow ability for the Hunter class and I'll be happy.

Before I got a 3DS, my interest in Fire Emblem began and ended with the Smash Bros. roster. I'm not much for tactics - observe how shamefully I saved and reloaded through XCOM, abandoning the campaign once seeing into the future was no longer enough to keep my troops alive - and I usually don't have the patience to play through sprawling JRPGs. But I gave Awakening a shot just to have something in my cartridge slot aside from Super Mario 3D Land, and I found one of my favorite games in years.

Nintendo hasn't told us Westerners too much about Fire Emblem If (or even confirmed whether that will be the title outside of Japan), but it seems to make some pretty big changes to series fundamentals: a new set of weapons added to the rock-paper-scissors style vulnerability system, throwing out weapon durability, letting you build your own castle - not to mention introducing two distinct armies and storylines to choose between. Maybe if I wasn't such a recent Fire Emblem convert I'd be more disturbed by all of If's changes, but I can't wait to see how they all play out.

Look, I know that it’s really unlikely that we’ll get more than a brief glimpse at during the show. The Persona of the moment is Dancing All Night, which I’m also super stoked to play, but I’ll take any shred of information about the next vehicle for fusion, dungeons and steak croquettes. A 30-second video. A character name. A costume. I’ll lap up any crumb of information I can get and consider it a feast.

What Persona 3 did well, Persona 4 perfected. A seamless blend of the fantastic and the mundane, both games pushed expectations for characterization and gameplay for JRPGs, with stylish characters and catchy tunes. Both games swap the typical world-saving teens that typically populate JRPGs for more relatable heroes, as concerned with defeating enemies as they are with passing history class. They also touch on serious issues like loss and identity in immensely personal ways, avoiding the temptation to wallow in melodrama. They’re two of my most-played and most-beloved games, so I’m eager to see what new ideas Persona 5 presents. And no, having Jack Frost in it doesn’t count.

Okay, I was already very, very excited about . And now I’m eveb more excited. Because while I’m months and years off really getting deep into the game, I already have a sense of the kind of Street Fighter it’s going to be. And ye gods, is it enticing.

Street Fighter 5 blows the doors off the series overarching fighting philosophy. Gone is the focus on, er, Focus Attacks and Ultras, which opened up high-level play in SF4 while also funnelling it in a specific set of directions. Replacing it is a madly eclectic approach to even stalwart characters, iconic moves remixed or removed entirely, fighting styles switched up completely, and crucially, everyone now has an utterly unique technique, many of which would support an entire fighting game on their own, making for insanely asymmetric, but so far utterly balanced, freewheeling, anything-can happen fights. A Ryu who can parry anything vs. a torpedo-less Bison who can catch fireballs and throw them straight back? It might look like business as usual, but it plays like nothing you’ve ever seen before. More. I need more, now.

Is Tomb Raider doomed for being an Xbox-exclusive?

Added: 30.05.2015 18:16 | 18 views | 0 comments


"So what do you make of all this? Are you an upset PlayStation gamer? The only reason this has happened is down to money, if were all being honest, and thats a bit disheartening. So is this a nail in the coffin for the franchise or can Crystal Dynamics somehow redeem itself?" Gamespresso's Steve asks whether or not the Tomb Raider franchise is doomed given the Xbox-exclusive deal.

From: n4g.com

Rise of the Tomb Raider - New Concept Art

Added: 16.05.2015 8:16 | 33 views | 0 comments


Crystal Dynamics and Square Enix have released some new concept art for the upcoming Rise of the Tomb Raider.

From: n4g.com

The Rise of the Tomb Raider: Preview | Shibdib Gaming Tech News

Added: 22.04.2015 17:17 | 26 views | 0 comments


After the massive success of Tomb Raider (2013), Crystal Dynamics have a big job on their hands to deliver a game that would improve on their franchise rescuing installment of two years ago. Formally announced on the 9th of June last year, Rise of the Tomb Raider has some pretty big combat boots to fill.

From: n4g.com

Tomb Raider eclipses global franchise record with over 8.5 million copies sold

Added: 06.04.2015 18:17 | 36 views | 0 comments


We all knew Crystal Dynamics reboot of Tomb Raider in 2013 was a success but how big a success in the IPs history has not been know until now.

From: n4g.com

DmC: Devil May Cry: Definitive Edition Review | Purexbox

Added: 12.03.2015 8:18 | 20 views | 0 comments


Purexbox: Great games dont always get the appreciation they deserve, and thats a damn shame. Look at 2013s Tomb Raider reboot, which was a smash hit with critics and most that played it, yet somehow it didnt meet sales expectations. Its a top-notch production all around, with refined gameplay, stunning art design, and a story that ties every obsessed-over facet of the package together in a very meaningful way. In our eyes, its not just one of the best games on the Xbox 360 (and the Xbox One thanks to the Definitive Edition), but it even rivals the best installments in Naughty Dogs Uncharted series when it comes to a grand, cinematic adventure ripe with exploration, puzzles, and style. Thankfully, Microsoft has stepped in and ensured that Crystal Dynamics can deliver the follow-up Laura Croft deserves with Rise of the Tomb Raider, a sequel that likely wouldnt have been made otherwise.

From: n4g.com

Lara fights a secret society to reach a mythical lake city in Rise of the Tomb Raider

Added: 11.03.2015 4:00 | 27 views | 0 comments


Things are starting to fall into place for Rise of the Tomb Raider. While there's still over half a year between us and the earliest possible release for this holiday 2015 title, we're finally starting to get whispers of what the game might look like. And by 'whispers', I mean a roaring avalanche of information that came with GameInformer's , which centers entirely on our intrepid lady of tombs.

All this new knowledge, combined with our own exclusive Rise preview session (which you can hear about in the video below) have shed a lot of light on what Lara's new adventure will entail. Secret societies, bigger tombs, a mythical city and the return of old friends - there's a lot to catch up on, and you can find it all packed into the following slides. Onward!

At the start of Rise's E3 trailer, Lara's in therapy, talking through the trauma inflicted by her fun-filled excursion through Yamatai. Or rather she's not. Because explaining what happened to her would sound completely insane, which apparently puts her in an unfortunate spot. "Lara feels like an outsider in the real world," explained creative director Noah Hughes in an interview with GameInformer. "Her next expedition is a way of dealing with the trauma she's been through, but it's also a way of finding peace by chasing any shred of evidence that what she saw was real."

That's suggests there's going to be a big focus on Lara's questionable state of mind in Rise, especially when you consider Crystal Dynamics' handling of her story in the meantime. The currently running both make a big point about how the trauma she experienced at Yamatai is still affecting her. While we can certainly expect Rise to delve more deeply into Lara's PTSD, don't expect her to spend the entire game at the doctor's office. She's got something to prove to herself.

Lara Croft's explored so many exotic locales, racing to beat nondescript bad guys to magical treasure, that 'thwart supernatural scheme' probably shows up right before 'buy milk' on her weekly to-do list. Rise looks to stick with that tradition, sending Lara to the frozen tundra of Siberia to discover the legendary invisible city of Kitezh. An ancient city that supposedly sank to the bottom of a lake when its citizens prayed for salvation from an invading Mongolian army (not sure how much better of an option that is, but all right), Kitezh supposedly contains the secret of immortality, and Lara's ready and raring to raid for it.

A setting like Siberia definitely ups the ante in terms of survival. Say what you will about Yamatai and its population of murderous cultists, at least it was warm. The unforgiving weather Russia's northernmost parts is bad enough, particularly since Rise promises to utilize a dynamic weather system, but throw in hungry bears and wolves intent on having Lara for breakfast, and it seems like everything's going to want her dead. More than normal, even.

Lara already has to deal with horrendous weather, vicious animals, and the trappings of her own psyche, but why not make things interesting and throw in a malevolent secret society? While Lara had to deal with the fanatic exploits of the Solarii cult in her first adventure, this time she's up against a well funded group called Trinity, which is very interested in getting to Kitezh before she does.

This organization was named dropped in the first game, where secret GPS documents referred to them and their interest in supernatural phenomena, so they've technically been in the picture all along. The group showed up in person in the Tomb Raider comic as well, and it's members made a sincere effort to blow up Lara with a rocket launcher when she tried to protect one of their assassination targets. Expect them to take up the mantle of trying to brutally kill Lara at every turn, though probably with more advanced weaponry. Oh boy.

Lara may have been anchored to a single location for her last adventure (for obvious, deeply traumatic reasons), Rise is apparently going to offer a little more variety. GameInformer reports that the game will take place in at least two locations, and though we already know about Siberia, the second spot remains a mystery. However, they're will apparently be stark geographical differences between the places Lara will visit, so wherever she goes next, it won't end up feeling like a rehash.

Most of the images we've seen of Rise so far focus on Lara's romp through a winter wonderhell, with the exception the one above, which looks distinctly desert-like. Given that ominous-looking helicopter overhead, our guess is that Lara's going to go all Amazing Race to find scattered clues about the magical city she's trying to get into before her enemies find it. Or is that too Nick Cage?

We've seen Lara leaping toward sheer rock faces before. By now she's no stranger to the old 'jump at a wall and stab your axe in at the last minute so as to not die' trick. But we haven't seen her do that while hurling herself over what looks like a half-mile deep mountain chasm, after being chased off a cliff by a giant marauding bear. We're still uncertain how much platform jumping will feature in the gameplay itself, but if it's anything like that little stunt, it looks like the platforming genre itself may be getting a gritty reboot.

In addition, Crystal Dynamics has noted its commitment to one more, very important thing. "We'll have more tombs in the game featuring a full spectrum of puzzles," says Hughes. "Some tombs are much larger than in the last game... We want puzzles to make logical sense, so the solutions to the puzzles in this game won't always be some confounding security system of the ancients; it might be that Lara just needs to navigate the space in a way that subverts its original intent." While that may seem a bit vague, it definitely feels like a step in the right direction. Given that one of the main criticisms of the original reboot was that it lacked a proper selection of crypts to plunder, a renewed focus on the thinky-bits Lara's known for is nothing but good news.

While combat was a big (big, big, big) thing in Lara's blood-drenched Yamatai trip, and she had an impression set of scavenged weapons at her disposal, she's since upped her arsenal. While she was previously able to upgrade her arms with random salvage, Rise will use a tricate crafting system, which will let her to alter her weapons for different purposes. Advanced traversal, for example, or choosing whether to give her bow greater ease of use, or greater stopping power. She'll also be able to build things like traps and explosives, which give her all sorts of fun ways to destroy anyone who gets in her way.

This new system is already being compared to the scavenging mechanic in The Last of Us, which seems pretty apt. We can't say we mind though, because that system made collecting even random junk feel important while encouraging us to explore the game world. Hopefully Rise doesn't totally shadow TLOU, since variety's the spice of life, but but we're excited to see what a new team with new thoughts can do with a mechanic that good.

If you've been following the Tomb Raider comic (which, yes, I will continue to mention and you can't stop me), then you know that the friends Lara escaped Yamatai with are alive and kicking. Lara's bosom-buddy Sam sticks close to Lara's side, Reyes grumpily pops up whenever she's needed, and though poor nerdy Alex went down with the ship, Lara makes a new friend in his sister Kaz. Then there's the lovable cook Jonah, who shows up in the game's most recent closed-doors demo, accompanying Lara up the side of a mountain on their way to distant ancient ruins.

Whether this is a good or bad thing comes down to perspective. While some fans enjoyed the interplay between Lara and her comrades, particularly in her efforts to protect Sam, others felt they were needlessly tacked on and detracted from her badass adventures. Still, depending on how they're used, it's nice for Lara to have a humanizing element that keeps her from looking like an indestructible human pincushion. Either way, we still not sure of their role in the overall game, so the months ahead will tell how that's going to shape up.

As you may remember from the small fan-based nuclear explosion that detonated last August, Rise of the Tomb Raider will be Xbox One and Xbox 360 exclusive when it releases this holiday season. However, , though it's not yet confirmed how long it will last or what other consoles it might touch down on in the future.

While this is a frustrating move for anyone that doesn't have ready access to a box of X's, there is hope yet that the exclusivity window will be short. And hey, who knows? Your patience may be rewarded with a .

So that's everything we know about Rise of the Tomb Raider for now. But expect fo to start pouring out like the brains of so many arrow-perforated mooks very soon indeed. Keep an eye on this article, and we'll update it with every fact that arises as we move towards the game's Holiday 2015 release.

And while you're here and snuffling around for E3 info like a pig looking for video game-scented truffles, check out some of today's other reveals. Like .

Why I Love: The Tomb Raider Reboot

Added: 10.03.2015 20:19 | 29 views | 0 comments


Our PlayStation Enthusiast editor had and never been big on the Tomb Raider franchise; it hadn't tugged on his heartstrings like it did for other gamers. However, when Crystal Dynamics announced they were rebooting the series, and showed off the first trailer for "Tomb Raider", he immediately noticed it's similarities to Uncharted, therefore he was extremely interested.

From: n4g.com


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